Our instructor led video based training course will teach you about the features and functions of Autodesk 3ds Max and Autodesk 3DS Max Design. Follow the workflow of producing 3D animations, cover pre-production planning, apply materials and light scenes, animate cameras and objects, assemble short sequences, utilize Lighting Analysis tools in Design, and avoid long render times.
You will learn about integrated 3D modeling, animation, rendering, and compositing that enable artists and designers to more quickly ramp up for production. The two versions share core technology and features, but offer differentiated experiences and specialized toolsets for game developers, visual effects artists, and graphic designers on the one hand, and architects, designers, engineers, and visualization specialists on the other.
Our step by step approach covers from the beginner topics to the advance elements. Whether you're a beginner looking for 3D basics or a full-fledged animator seeking creative new ways to catch everyone's attention, this training is for you.
Autodesk 3ds Max 2011 has the following new and enhanced features:
• Slate, a new node-based material editor that enables artists to more easily visualize and edit material component relationships
• Quicksilver hardware renderer, a new multithreaded rendering engine that uses both the central processing unit (CPU) and the graphics processing unit (GPU), and can achieve up to 10 times faster rendering than traditional techniques on common graphics cards
• Ability to view many 3ds Max texture maps and materials in the viewport to help develop and refine scenes in a higher-fidelity interactive display environment — without the constant need to re-render
• Extended Graphite modeling and Viewport Canvas toolsets for 3D and 2D painting of textures directly in the viewport, along with the ability to paint with object brushes to help create geometry within a scene
Course Contains
• 10 hours of training
• Exercise files included
• Instructor Led Video Training: Steven Schain
• Windows Compatible XP, Vista and Windows 7
AutoDesk 3Ds Max 2011 and Design Training DVD Course Outline
Getting Started
Course Introduction
Learning Objectives
Configure 3ds Max and 3ds Max
Design
Units Setup
Set Display Units to Architectural
Project Setup
Create Prototype File
Default UI and Presets
Maximizing the Workspace
User Interface and Default
Presets
Pre-Production
The Storyboard as a Graphical
Outline
Sketch Style Storyboard
Sample Storyboard
Scene Level of Detail
Level of Detail
File Output
Output for Print/Web
Still Image Output
Output of Animations
Animation Output
Working with Layers
Modeling
Open 2D Shapes
Incremental Files
Cloning Shapes
Outline Shapes
Attaching Shapes
Closed 2D Shapes
Trim and Weld
Fillet Vertex
Mesh and Poly Objects
Editable Poly Object Type
Convert Object Type
Graphite Modeling Tools
Paint Deform Tool
2D and 3D Objects
Compound Objects
ShapeMerge
Align Road
More Editable Poly
Merge Objects
Introduction to Caddies
Modeling Windows
Modeling a Window Frame
Modeling a Window Pane
Modifiers and Modifier Stack
Object Space Modifiers
Bevel Profile Modifier
Edit Shape
Stacking Modifiers
Edit Modifiers
World Space Modifier
Map scalar modifier
Materials
Slate Material Editor
Schematic Material creation
Arch & Design Material
Shaders
Create a Material
Assign a Material
Map Patterns
Simulate Geometry
Set Transparency
Mapping
Tiles Map
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